Primary Lesson Plans

Third and Fourth Classes


Help students begin to understand what hardware and software really are, and how to input information in different ways.


Hardware and Devices

Introduce different hardware and device types, and help students understand the concepts of inputs, processing and outputs.

Learn to Type

Help students become familiar with keyboard layout, demonstrate correct finger positioning, and practice touch typing skills.

What is an App?

Ask students to consider what an app is and outline considerations – such as price and layout – to keep in mind when using an app.


Explore with students ways of using equipment in a safe way, staying safe online and protecting devices.


Use IT in a Healthy Way

Explore the health risks associated with computers and devices, and introduce good practice to prevent injury or illness.

What is the Internet Really?

Explain what going online means and discuss strategies to manoeuvre safely through web sites.

Manage Information

Introduce the concept of storage, and assist students to store and retrieve their from different locations.


Teach students how to evaluate online information and increase awareness of media messages and online advertising.


Evaluate Information

Encourage students when online to ask: “Can we trust this information?” Introduce a checklist to help them evaluate information.

Online Advertising

Assist students to identify different forms of online advertising and introduce the concept of a digital footprint.

Technology Around Us

Ask students: “What is your understanding of ‘technology’?” Explain how technology can help us do things in new and better ways.


Develop students’ ability to handle information in an efficient and ethical way, and to protect their privacy.


Create a Document

Help students to organise their work from creating a first draft through review and applying appropriate formatting.

Keep it Private

Review with students what kind of information may or may not be appropriate to share, and using passwords effectively.

Citing and Ownership

What does it mean to own your own work? Introduce the concept of being a creator and what plagiarism means.


Support students in using sounds, images and other media in a creative way.


Create Sounds

Introduce different genres of music and sounds and inspire students to create their own X-factor digital composition.

Create Images

Inspire students to create their own digital art piece and assist them in exploring different tools and techniques.

Use Multimedia

Explore how information can be combined in different formats and allow students to play with their own multimedia mashup.


Assist students in enhancing their skills to collaborate and present their information effectively.


Create a Chart

Show students how a chart can represent collected data and allow them to experiment with different features and chart types.

Create a Presentation

Guide students in planning and creating a presentation and provide them with ideas for presenting their work effectively.

Create an Email

Discuss with students how to show respect offline and online and apply appropriate practice through email communication.


Introduce students to problem-solving using both coding and non-coding based projects.


Start from Scratch

Introduce MIT’s free programming language, Scratch, and guide students in creating a code for a simple animation.

Solve a Problem

Consider how an offline game like chasing might be translated into an online version and assist students in devising a program.

Create a Video

Ask students to invent a new game or sports day race and create a film crew to capture the results.