Help students begin to understand what hardware and software really are, and how to input information in different ways.
Introduce different hardware and device types, and help students understand the concepts of inputs, processing and outputs.
Help students become familiar with keyboard layout, demonstrate correct finger positioning, and practice touch typing skills.
Ask students to consider what an app is and outline considerations – such as price and layout – to keep in mind when using an app.
Explore with students ways of using equipment in a safe way, staying safe online and protecting devices.
Explore the health risks associated with computers and devices, and introduce good practice to prevent injury or illness.
Explain what going online means and discuss strategies to manoeuvre safely through web sites.
Introduce the concept of storage, and assist students to store and retrieve their from different locations.
Aid students in planning their work, learning where and how to search for information.
Guide students in navigating a website, and show how to find information on search engines using a given keyword.
Help students recognise appropriate information sources and develop an approach for finding information.
Help students to understand basic terms related to connectivity, and to identify local places offering free Internet access.
Teach students how to evaluate online information and increase awareness of media messages and online advertising.
Encourage students when online to ask: “Can we trust this information?” Introduce a checklist to help them evaluate information.
Assist students to identify different forms of online advertising and introduce the concept of a digital footprint.
Ask students: “What is your understanding of ‘technology’?” Explain how technology can help us do things in new and better ways.
Develop students’ ability to handle information in an efficient and ethical way, and to protect their privacy.
Help students to organise their work from creating a first draft through review and applying appropriate formatting.
Review with students what kind of information may or may not be appropriate to share, and using passwords effectively.
What does it mean to own your own work? Introduce the concept of being a creator and what plagiarism means.
Support students in using sounds, images and other media in a creative way.
Introduce different genres of music and sounds and inspire students to create their own X-factor digital composition.
Inspire students to create their own digital art piece and assist them in exploring different tools and techniques.
Explore how information can be combined in different formats and allow students to play with their own multimedia mashup.
Assist students in enhancing their skills to collaborate and present their information effectively.
Show students how a chart can represent collected data and allow them to experiment with different features and chart types.
Guide students in planning and creating a presentation and provide them with ideas for presenting their work effectively.
Discuss with students how to show respect offline and online and apply appropriate practice through email communication.
Introduce students to problem-solving using both coding and non-coding based projects.
Introduce MIT’s free programming language, Scratch, and guide students in creating a code for a simple animation.
Consider how an offline game like chasing might be translated into an online version and assist students in devising a program.
Ask students to invent a new game or sports day race and create a film crew to capture the results.