Solve a Problem

teacher

Consider how an offline game like chasing might be translated into an online version and assist students in devising a program.

LESSON PLAN: 3rd-4th CLASS

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teaching script

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worksheets

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extension activities

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curated weblinks

10-question quiz

Lesson Plan Objectives

Use correct terminology associated with programming, such as command, conditionals and loops.

Identify elements of a game.

Solve a given problem using a program.

Test and run a program.



The Solve Strand of CLISTE

Solve a Problem is one of six Lessons Plans from the Solve strand of CLISTE.

Solve introduces students to problem-solving using both coding and non-coding based projects.