Prepare students to act as designers by introducing terminology on buildings and allowing them to explore appropriate design software.
Investigate how buildings have changed over time.
Recognise famous structures from around the world.
Recognise common building materials and their use.
Use Computer Aided Design to design and construct a model building.
Be a Designer is one of six Lessons Plans from the Solve strand of CLISTE.
Solve introduces students to problem-solving using both coding and non-coding based projects.